﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Comsuable : Inventory
{
    public int hp { set; get; }
    public int mp { set; get; }
    public Comsuable(int _id, string _name, Type _type, int _capacity, int _num, string _sprite, string _des, int _hp, int _mp) : base(_id, _name, _type, _capacity, _num, _sprite, _des)
    {
        this.hp = _hp;
        this.mp = _mp;
    }
}
